文档半岛外围网上直营>>VectorDraw Developer Framework使用教程>>VDF常见问题整理(三十四):如何选定实体的用户操作?
VDF常见问题整理(三十四):如何选定实体的用户操作?
VectorDraw Developer Framework(VDF)是一个用于应用程序可视化的图形引擎库。有了VDF提供的功能,您可以轻松地创建、编辑、管理、输出、输入和打印2D和3D图形文件。
VectorDraw Developer Framework试用版下载
问:
如何选定实体的用户操作?
答:
为了选择许多图形并对其进行处理,请参见以下代码:
//Set the section window colors.It is not important but help the user for selecting.
vdcanvas.SetActionFillColor(new Array(0, 0, 255, 100));// fill color for simple window select, from left to right
// ( select only entities completely inside rectangle).
vdcanvas.SetActionCrossFillColor(new Array(0, 255, 0, 100));//fill color for crossing window select ,from right to left
// (select entities that are inside or intersect rectangle).
//begin a selection action
//If a user pick to a point with no entity a new window select will open
//continue add entities until command cancel by right click
// -or-
// a vdcanvas.ActiveAction.cancel(); method is called by your application
//Selected entities are drawn with Red color
//cmdselectCallback a callback function that is fire when the selection is successfully finished.
vdcanvas.CmdSelect(_cmdselectCallback);
//Is fired when selection successfully finished
function _cmdselectCallback(action) {
//enum all selected entities
if (!action.customData || action.customData.length == 0) return;
for (var k = 0; k < action.customData.length; k++) {
var fig = action.customData[k];//get the selected figure
//do something with figure like hightlight it
fig.HighLight = true;
}
action.vdrawOwner().redraw();
}
In order select a single figure see following code:
vdcanvas.PickSize = 8;// 8 pixel wide
vdcanvas.GetUserPoint(_onActionPointIdStateChanged); // prompts the user to pick a point on the control and fire the
// _onActionPointIdStateChanged when the action finsh or cancel
function _onActionPointIdStateChanged(action, status) {
var vdcanvas = action.vdrawOwner();
if (status == 'start') {
vdcanvas.Prompt('pick a point');
} else if (status == 'end') {
if (!action.IsCanceled()) {
//vdcanvas.Prompt('X= ' + action.ResValue[X].toString() + ' Y= ' + action.ResValue[Y].toString());
var p1 = vdcanvas.WorldToPixel(action.ResValue); //transorm the passed action point from world to pixel
var fig = vdcanvas.GetEntityFromPoint(p1[X], p1[Y]); //get the last drawn entity passing throw a pick box
//with center the p1 and size define by vdcanvas.PickSize
if (fig) {
//do somthing with selected figure
//for example mark as highlight and re-draw it
fig.HighLight = true;
//redraw a single entity procedure
vdcanvas.UpdateFig(fig);
vdcanvas.DrawEntity(fig);
vdcanvas.Refresh();
vdcanvas.Prompt(String(fig.HandleId) + " selected");//display the selected figure handle
}
} else {
vdcanvas.Prompt('');
}
}
} 对于以上问答,如果您有任何的疑惑都可以在评论区留言,我们会及时回复。此系列的问答教程我们会持续更新,如果您感兴趣,可以多多关注本教程。
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