新手入门必看:VectorDraw 常见问题整理大全(七)
VectorDraw Developer Framework(VDF)是一个用于应用程序可视化的图形引擎库。有了VDF提供的功能,您可以轻松地创建、编辑、管理、输出、输入和打印2D和3D图形文件。该库还支持许多矢量和栅格输入和输出格式,包括本地PDF和SVG导出。
【VectorDraw Developer Framework最新版下载】
VectorDraw web library (javascript)是一个矢量图形库。VectorDraw web library (javascript)不仅能打开CAD图纸,而且能显示任何支持HTML5标准平台上的通用矢量对象,如Windows,安卓,iOS和Linux。无需任何安装,VectorDraw web library (javascript)就可以运行在任何支持canvas标签和Javascript的主流浏览器(Chrome, Firefox, Safari, Opera, Dolphin, Boat等等)中。
【VectorDraw web library (javascript)最新版下载】
一. 从一个点选择实体(提供四种方法)
问:如何从单个点选择锁定/未锁定图层中的实体?
答:在本文中,我们将使用四种方法从我们使用getUserPoint()(这是pt)获得的点中选择可能处于锁定或未锁定层中的实体,如:
gPoint pt = vdScrollableControl1.BaseControl.ActiveDocument.ActionUtility.getUserPoint() as gPoint;
and for the Selection Set :
vdSelection selectionSet = null;
selectionSet = vdScrollableControl1.BaseControl.ActiveDocument.Selections.FindName(name);
if (selectionSet == null)
{
selectionSet = vdScrollableControl1.BaseControl.ActiveDocument.Selections.Add(name);
}
gPoint p1 = m_ActiveDoc.World2PixelMatrix.Transform(pt as gPoint);
方法1:使用RenderSelect.SelectingMode.SingleEntitiyPoint进行选择
这将获得最顶层的实体。如果此实体位于锁定图层中,则返回的selectionSet将为空
// Selection with RenderSelect.SelectingMode.SingleEntitiyPoint
gPoints points = new gPoints();
selectSet.RemoveAll();
points.Add(pt);
selectSet.Select(RenderSelect.SelectingMode.SingleEntitiyPoint, points);
if (selectSet.Count > 0)
{
foreach (vdFigure fig in selectSet)
{
MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with SingleEntitiyPoint]");
}
}
else
{
MessageBox.Show("No object selected","[Select with SingleEntitiyPoint]");
}
方法2:使用GetEntityFromPoint选择选择
即使此实体位于锁定层中,也将获得最顶层实体。
// Selection with GetEntityFromPoint
Point location1 = new Point((int)p1.x, (int)p1.y);
vdFigure fig2 = m_ActiveDoc.ActiveLayOut.GetEntityFromPoint(location1, m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize, false);
if (fig2 != null)
{
MessageBox.Show("Found figure with Handle: " + fig2.HandleId.ToString() + " in Layer: " + fig2.Layer.Name + " which is locked: " + fig2.Layer.Lock.ToString(),"[Select with GetEntityFromPoint]" );
}
else
{
MessageBox.Show("No object selected", "[Select with GetEntityFromPoint]");
}
方法3:使用RenderSelect.SelectingMode.CrossingWindowRectangle和光标的PickSize进行选择
这将获得当前点+ picksize中的所有实体,但不会获取锁定图层中的实体
// Selection with RenderSelect.SelectingMode.CrossingWindowRectangle and the cursors PickSize
selectSet.RemoveAll();
gPoints points2 = new gPoints();
int size = m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize;
Point location2 = new Point((int)p1.x-size/2, (int)p1.y-size/2);
Point location3 = new Point((int)p1.x+size/2, (int)p1.y+size/2);
points2.Add(m_ActiveDoc.ActiveLayOut.Render.Pixel2View(location2));
points2.Add(m_ActiveDoc.ActiveLayOut.Render.Pixel2View(location3));
selectSet.Select(RenderSelect.SelectingMode.CrossingWindowRectangle, points2);
if (selectSet.Count > 0)
{
foreach (vdFigure fig in selectSet)
{
MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with CrossingWindowRectangle & PickSize]");
}
}
else
{
MessageBox.Show("No object selected", "[Select with CrossingWindowRectangle & PickSize]");
}
方法4:使用Select3D和光标的PickSize选择
这将获得当前点中的所有实体+ picksize甚至锁定图层中的实体
注意:Select3d方法不适用于Handle属性大于UInt的实体(32位)无符号整数)。
// Selection using Select3D and cursor's picksize
Point location4 = new Point((int)p1.x , (int)p1.y );
vdEntities ents = m_ActiveDoc.Select3d(location4, m_ActiveDoc.ActiveLayOut.Render.GlobalProperties.PickSize);
if (ents.Count > 0)
{
foreach (vdFigure fig in ents)
{
MessageBox.Show("Found figure with Handle " + fig.HandleId.ToString() + " in Layer: " + fig.Layer.Name + " which is locked: " + fig.Layer.Lock.ToString(), "[Select with Select3d & PickSize]");
}
}
else
{
MessageBox.Show("No object selected", "[Select with Select3d & PickSize]");
}
二. 在打印期间,DrawAfter事件使用render.PrinterMode PRINT_PRINTER多次触发
问:在C#中使用vdProControl并在打印期间使用render.PrinterMode = PRINT_PRINTER多次触发DrawAfter事件?
答:根据打印机及其分辨率,VDF将纸张分割成区域,以便可以在大型打印机中打印,这是因为图纸可能包含大尺寸位图,或者只能打印为位图(如3D渲染模式)。VDF 6中的渲染在版本5中发生了很大变化,这就是您遇到问题的原因。代码应该写成不同的代码:
如果你使用PRINT_PRINTER,那么你应该绘制你喜欢它们是绘图单位中的实际对象的对象,例如:
if (render.PrinterMode == VDrawI5.VdConstPrintMode.PRINT_PRINTER)
{
VDrawI5.vdPrint printer = vdProControl.ActiveDocument.Printer;
double[] rect = printer.PrintWindow as double[];
double[] bottomLeft = new double[] { rect[0],rect[1] };
double[] topRight = new double[] { rect[2], rect[3] };
render.Select_Pen(VDrawI5.VdConstPen.VdPenSolid, 1, 0);
render.PushMatrix();
render.SelectWorldMatrix();
render.Drawline(bottomLeft[0], bottomLeft[1], 0, topRight[0], topRight[1], 0, 0);
render.Drawline(topRight[0], bottomLeft[1], 0, bottomLeft[0], topRight[1], 0, 0);
render.Drawcircle((bottomLeft[0] + topRight[0]) / 2, (bottomLeft[1] + topRight[1]) / 2, 0, (-bottomLeft[1] + topRight[1]) / 2);
render.PopMatrix();
}
if {}内的代码将运行4次(或者更多地取决于打印机/纸张/分辨率),并且只有部分线条/圆圈将在每个“区域”中呈现并绘制你喜欢的内容。
如果你使用PRINT_PRINTER_PAPER,那么你应该像你一样使用代码,这里的问题是你设置笔(颜色,类型,宽度),如:
if (render.PrinterMode == VDrawI5.VdConstPrintMode.PRINT_PRINTER_PAPER)
{
Console.WriteLine(render.PrinterMode.ToString());
render.Select_Pen(VDrawI5.VdConstPen.VdPenSolid, 1, 0);
double[] bottomLeft = new double[3];
double[] topRight = new double[3];
int left = 0, top = 0, right = 0, bottom = 0;
render.GetWindowExt(ref left, ref top, ref right, ref bottom);
render.PixelToView(left, bottom, ref bottomLeft[0], ref bottomLeft[1]);
render.PixelToView(right, top, ref topRight[0], ref topRight[1]);
render.Drawline(bottomLeft[0], bottomLeft[1], 0, topRight[0], topRight[1], 0, 0);
render.Drawline(topRight[0], bottomLeft[1], 0, bottomLeft[0], topRight[1], 0, 0);
render.Drawcircle((bottomLeft[0] + topRight[0]) / 2, (bottomLeft[1] + topRight[1]) / 2, 0, (-bottomLeft[1] + topRight[1]) / 2);
}
这取决于你在打印输出时要绘制的内容,你应该遵循哪种方法。
你也可以使用VDF .Net库的Render和DrawAfter事件,如(在Form_Load中):
VectorDraw.Professional.vdObjects.vdDocument doc = vdProControl.ActiveDocument.WrapperObject as VectorDraw.Professional.vdObjects.vdDocument;
doc.OnDrawAfter += new VectorDraw.Professional.vdObjects.vdDocument.DrawAfterEventHandler(doc_OnDrawAfter);
and use the
void doc_OnDrawAfter(object sender, VectorDraw.Render.vdRender render)
{
//Do your things here
}
编写代码以在printout中绘制额外的东西。在这种情况下,你将不得不在C#项目中添加额外的引用,如VectorDraw.Render,VectorDraw.Geometry,VectorDraw.Serialize和VectorDraw.Generics
未完待续......

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